Modal Play in d20 Tabletop RPGs
Chungumung Thoughts
- Oct 27, 2022
- 21 min
Designing a Fighting Game Part 4: Melee DPS
- Sep 28, 2022
- 6 min
Game Balance Through Homogeneity
- Sep 28, 2022
- 13 min
Designing a Fighting Game Part 3: Tank Overviews
- Sep 20, 2022
- 5 min
Ludonarrative Dissonance and Its Forms
- Sep 15, 2022
- 4 min
Designing a Fighting Game Part 2: Establishing the Roster
- Sep 10, 2022
- 4 min
Parasitic Mechanics in Games
- Sep 8, 2022
- 6 min
Designing a Fighting Game Part 1: Inspiration, Controls, and System Mechanics
- Aug 1, 2022
- 4 min
Narrative Mechanics in Games: Flowchart Dialogue
- Jul 20, 2022
- 5 min
Measuring Health in Games
- Jul 3, 2022
- 8 min
The Genius of Dragon's Dogma Enemy Design
- Jun 30, 2022
- 4 min
How Different Map Layouts Affect TTRPGs
- Jun 19, 2022
- 3 min
CRPGs as Adaptations of Existing TTRPGs
- May 24, 2022
- 3 min
Why OSR Needs to Evolve
- May 12, 2022
- 6 min
Downtime vs Uptime Decision-Making
- May 4, 2022
- 6 min
What Makes a Good Character?
- Apr 25, 2022
- 8 min
How Monetization Affects Design
- Apr 9, 2022
- 8 min
Diagetic Controls and How They're Implemented
- Apr 4, 2022
- 15 min
Why Do Motion Inputs Still Exist?
- Mar 30, 2022
- 8 min
How Input and Output Randomness Affect Design