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Welcome to Chungumung Thoughts
Understanding Game Design
Modal Play in d20 Tabletop RPGs
Many games, both digital and physical, contain multiple "modes" of play. In some games, these modes are distinct from one another, such...
Designing a Fighting Game Part 4: Melee DPS
Here, I will be covering the melee DPS jobs in Final Fantasy XIV to fighting game characters in the same manner that I covered converting...
Game Balance Through Homogeneity
While many game makers want their games to be balanced to an extent, what balance means varies from designer to designer. In a "Three...
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